LottoMining.com the place for wheels, data tables and filters to play repeating patterns in five draw lotto games.

 

Strategy

Database lesson

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Strategies Page  (lots more to be added)

The Odds Table

In approximately 5 draws out of 100, all 5 draws will have been drawn in the last 6 draws.  In approximately 22 draws out of 100, 4 of 5 draws will have been drawn in the last 6 draws.  In approximately 22 draws out of 100, all 5 draws will have been drawn in the last 10 draws it is on those days where one can increase the likelihood of winning by 1300% and on 8/13/03, approximately 19000% by following the three   strategies mentioned above to choosing from a limited subset of numbers.  The first two strategies can be observed by looking at the table  Anywhere in last 6 draws columns with the header '4' or '5.'

This game has many, many recurring trends that can be observed. When the short term average, (defined in this game as being last 100 draws), falls below the long term average, for that recurring trend then one can observe that same trend being more popular; i.e. recurring more often until the short term average becomes even with the long term trend (reversion to the mean). It is in combining these trends that the game becomes interesting, more winnable.

Below is a Radar table where the Max number is the draw that had the highest "re-placement" number (i.e. how many draws back has the new Draw X been picked from or "re-placed" -- the five right-most columns of the posi-tracker table map to draw 1 - draw 5 for a daily view of series repeating).  So the "4" three rows down in the Max column shows a count of how many times that all 5 numbers were previously picked from somewhere within the previous 4 draws.  Similarly, this table that was generated on 8/18/07 shows that the draw where all 5 numbers will have already been picked in the previous 6 AND 8 draws is also due to recur.  By limiting the selection pool to only pick numbers from the previous 4, or 6, or 8 draws (depending on the indicators) is where your odds go way, way up.  Predictions on the "re-placement" of the posi-tracker table 5 right most columns can be made by watching  the pivot table for an overview of all numbers repeating from any X days back.

Max Last 100 draws  Last 1000 draws All n=4624 Percent
2 0 0 2 0.04%
3 1 5 12 0.26%
4 0 9 37 0.80%
5 3 17 88 1.90%
6 1 17 96 2.08%
7 5 38 152 3.29%
8 2 37 186 4.02%
9 7 51 214 4.63%
10 7 62 242 5.23%
11 4 58 255 5.51%
12 8 54 251 5.43%
13 5 55 272 5.88%
14 3 45 238 5.15%
15 4 54 268 5.80%
16 5 57 235 5.08%
17 5 34 189 4.09%
18 4 38 197 4.26%
19 4 35 191 4.13%
20 5 39 162 3.50%
21 1 23 136 2.94%
22 1 28 136 2.94%
23 1 29 135 2.92%
24 3 21 107 2.31%
25 1 15 92 1.99%
26 1 25 90 1.95%
27 5 22 77 1.67%
28 2 13 63 1.36%
29 1 18 65 1.41%
30 0 12 54 1.17%

 

Below is a table of the distribution of Even versus Odd numbers being drawn of all draws since the beginning until  8/11/07.  Over the long run, it shows a slight bias towards odd numbers, which makes sense since in the pool of 39 numbers there is one more odd number than there are even numbers.  See the daily dimensional Odd or Even view table for recent trends on odd versus even numbers; a commonly used and useful filter.

Count if Odd Percent Odd Count Of Odd Count if Even Percent Even Count Of Even
0 2% 96 5 2% 96
1 14% 680 4 14% 680
2 32% 1579 3 32% 1579
3 35% 1718 2 35% 1718
4 15% 746 1 15% 746
5 3% 127 0 3% 127

 

 

I recall a Math Professor in the Economics department who once gave us an "expected value" for the purchase of a ticket in the lottery.  The table below extrapolates his methodology for a five draw game with 39 numbers.  The Unique Numbers 26, 20, 15 represent the smaller subsets that occur when picking with specific criteria such as all 5 will be from the last 6, or 5 or even 4 draws.

Unique Numbers Count Correct Odds@Unique Number Count Prize Amount (Average) PrizeAmount*ProbabilityofOccurring
39 All 5 in 39 0.00000174 $50,000 $0.09
39 4/5 in 39 0.000295247 $400 $0.12
39 3/5 in 39 0.009708738 $15 $0.15
      Sum: $0.35
       
Unique Numbers Count Correct Odds@Unique Number Count Prize Amount (Average) PrizeAmount*ProbabilityofOccurring
26 All 5 in 26 0.00001520 $50,000 $0.76
26 4/5 in 26 0.001597444 $400 $0.64
26 3/5 in 26 0.032258065 $15 $0.48
      Sum: $1.88
         
         
Unique Numbers Count Correct Odds@Unique Number Count Prize Amount (Average) PrizeAmount*ProbabilityofOccurring
20 All 5 in 20 0.00006450 $50,000 $3.22
20 4/5 in 20 0.004830918 $400 $1.93
20 3/5 in 20 0.066666667 $15 $1.00
      Sum: $6.16
         
         
Unique Numbers Count Correct Odds@Unique Number Count Prize Amount (Average) PrizeAmount*ProbabilityofOccurring
17 All 5 in 17 0.00016160 $50,000 $8.08
17 4/5 in 17 0.009708738 $400 $3.88
17 3/5 in 17 0.111111111 $15 $1.67
      Sum: $13.63
         
         
Unique Numbers Count Correct Odds@Unique Number Count Prize Amount (Average) PrizeAmount*ProbabilityofOccurring
15 All 5 in 15 0.00033300 $50,000 $16.65
15 4/5 in 15 0.016666667 $400 $6.67
15 3/5 in 15 0.142857143 $15 $2.14
      Sum: $25.46
         
         
         
         
Note: For the odds column the professor used 1 divided the odds at 5/39 as an input to expected value formula ((1/Prob(5,39)) * TopPrize)  
Note: for each of the Unique Number scenarios, I'm excluding the expected value for a payoff of 2/5, where a replay ticket is issued as the prize.

 

 

The lead developer has also had good luck (matched 4/5 twice for about $900) with the frequency tables, some other web site a few years back mentioned that looking at the frequencies of all 39 numbers gave good insights into which numbers would recur.  These tables will soon go into a multi-dimensional cube (in the near future) which will run against several different algorithms in a data warehousing (BI) database.

This game is also intended as a public service to show would be players when NOT to place a bet on a given day (see the Anywhere in last 6 draws table for info/guidance on when to skip a wager).  In that table when the 0, 1 or 2 columns looks like it will recur, (show a '1' meaning the condition is true).  The 0 (zero) column = 1 for that day means that no numbers recurred from the last six draws.  The '1' column = 1 for that day means that one number recurred from the last six draws (that occurs roughly 10% of the time and is a good indicator of when to perhaps not play that day).  The '2' column = 2 for that day means that two numbers recurred from the last six draws (that occurs roughly 26% of the time and is also a good indicator of when to perhaps not play that day).